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Ko and the Transient Heat

Ko and the Transient Heat is a pixelated, charming, and relaxing top-down adventure that is focused and driven by puzzle-solving. In other words, it's "A Monster’s Expedition" meets "Helltaker," but with "A Short Hike" inspired artstyle. With over three hours’ worth of puzzles to solve, you must be resourceful and think outside the box as you push and break your way through various obstacles scattered across each frigid and compelling zone. Fulfill your rite of passage by overcoming these lands and by saving your village from its upcoming frigid demise! The game is still under development and is expected to be released sometime in the near future.

My roles/responsibilities for this project:
Programming, Asset Implementation, Level Design, Sound Design, UI Design, 2D and 3D Art, Technical Artist, Tester, Narrative

Additional Credits:
Kimberly Shifflett - Programming, Asset Implementation, Level Design, UI Design
Nicholas Hunter - 3D and 2D Art, Narrative
Joseph Chung - 3D and 2D Art, Narrative
Matthew Hazelworth - 3D and 2D Art, Narrative
Griffen LeTessa - 3D Art, Narrative
Lucas Pinney - 2D Art, UI Design, Logo Design
Gordon Lauper - Music
Peder B. Helland - Music

Note: free and open-source assets were used within this project. Credit goes to their original creators.